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o v e r h e a d s t y l e g r a p h i c s p o r t f o l i o These images are from many different ideas on what graphics should be for a tile-based game. I personally like the colorful cartoon Zelda-Style graphics the best, or the isometric style. Ultima is good style for slower, non-arcade games. Note: These are compressed, and kind of distorted so you can't use them in your game. Besides they are copyrighted. But you can still see how great an artist I am. :-) .Please be patient while loading, graphic intensive. >The Legend
of Zelda-Style Graphics<
>3D Isometric
Tile-Based Game<
>Ultima 6 Overhead
Tile-Based Game<
Here is a VB converter that converts these huge bitmaps into 32x32 tiles. (Note: In VB I had it set up that the game would select from the map, but in CNC I have to do it this way.) Also I added a game shot from my Game Map Editor. (Pretty meaningless, just wanted to show you what some of the icons actually looked like. Go ahead and click on both of them to see the full size of the images.) .click on either of the two pictures to see full image. All Artwork & Design © 1990-1998 .Artistic Reality. |